Ted Talks: A Video Game To Cope With Grief
Amy Green narrates how a video game comes in handy when trying to cope with grief.
The realization moment
She re-counters a moment with her children about two months ago while watching Game Awards live streams. She was surprised when their game was announced the winning Game for Impact. She had imagined that winning such a game would impact heavily o her life but the opposite was true. She realized that accomplishments fade but the hardest things in life stay for longer impacting who she is and what she does.
The genesis of That Dragon, Cancer
In 2010 her third son was diagnosed with a rare type and aggressive brain tumor and the doctor’s report was not positive, giving him about four months to live. She resulted to narrating a bedtime story to her sons which she made sure never ended as the brave warrior fighting cancer was about to surrender to its wits.
She and her family began living like Joel could and they designed a video game they named, “That Dragon, Cancer” in honor of her son Joel. It was inspired by the unfading hope amid lurking death. A story of both faith and doubt as well as the realization that a battle with doubts is part and parcel of faith.
The game players, get transformed into witnesses of Joel’s life, going through an emotional landscape, going further to discover more of what the whole family was going through. The play becomes richer as the players get interested in what the designers were trying to express.
With each decision the players make, it makes them feel important as they have the ability to change the outcome of the game. All prefer to win but what about when they can’t?
Plans to develop the game
She was not in her plans to write video games, but the death of Joel inspired her to share his life through the video games. The video game was an attempt to help people to get an awareness of similar experiences.
They came up with a game that is difficult to play. This is because according to Amy, the hardest moment in life changes one more than any goal they could ever accomplish.